[ale] OT: Android native code

Justin Goldberg justgold79 at gmail.com
Sun Mar 24 14:21:01 EDT 2013


I believe the pocket version of minecraft requires a qualcomm snapdragon
video chip. Also the 0.4.0 alpha version ran better on my device than the
1.0 release.
On Mar 24, 2013 12:20 PM, "Boris Borisov" <bugyatl at gmail.com> wrote:

> My latest device that I bought from BigLots is cheap tablet 4" with
> moderate specification written on the box but in reality the situation
> is different. As I mentioned in previous post some of the RAM is
> locked so there is only 340 MB available. CPU claims 1 Ghz but
> actually Android uses between 500 and 800 Mhz. Third thing is the SoC
> itself. Is not one of the ARM cores it is MIPS 74Kc something with no
> FPU so there is software FPU running by Linux kernel. I don't mind all
> issues but the latest is little frustrating. I have tried to download
> pocket version of Minecraft game ( Yes I have two kids ) and Android
> warned me " Portion of the game contain native code so it may not run
> at all on this system" . So it does not run :)
>
> This is not really a question but just thought. Isn't that some kind
> of security issue for Android, running native code, isn't that code
> running outside Dalvik VM. And using native code rejects all other
> platforms but ARM ...
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